In the grim darkness of the 41st millenium, there is a Dark Heresy play-by-post on Discord. If you are here you are probably in it. Below you can find resources to get started, get up to date, or plan your next moves.
[ VIEW ON DISCORD ]
Arriving at Sinophia Magna, the acolytes converge to sharpen their knives and plan where to make the first cut.
CURRENT GOALS
Keep heresy from festering on this forgotten husk of an Imperial World
Get to the bottom of these 'abnormal' murders
Compare notes with embedded Inquisition assets on-world
THAT WHAT HELPS
Evidence to aid you in the investigation (see below, or to the side, platform depending)
An Arbitrator Adjutant Fihad Constantine is on world and eager to help
THAT WHAT HINDERS
This world is a blockaded backwater, a starved beast that will bite any hand that draws near. Take care with yours.
It just never stops fucking raining
This is a play-by-post of Dark Heresy exploring the incredible Haarlock's Legacy trilogy. Written by Alan Bligh and John French, the scenario explores many of the old ghosts and horrors lying in wait at the very foundations of the Calixis sector. It's also all but outwardly stated that the material in the adventure will be at the core of the upcoming Owlcat game.If you're on the discord and you want to join, just give Kaiser a shout.
Current XP is 4,300
A bonus 100 XP can be earned through a creative work of any kind that establishes what your character was up to at the beginning of their entrance into the campaign
A bonus 50 XP can be earned each scene for a dialogue aside or join creative work with another player (This can only be earned once, but you're welcome to do multiple!)
Everything within the FFG rulebooks is free-game in terms of material. For more detail on character creation - reach out to Kaiser.
Overall, I tend to run games that reward creativity and helping fellow players tell their stories and enjoy the campaign. With that in mind, my rules are mostly technical.
Unnatural Characteristics simply add a +10 on top to a stat per rank, rather than DoS for successful tests
You may exchange one aptitude at the end of an arch to represent character growth, but you need to produce some kind of creative work that supports this new change in direction!
Quintos, Administratum adept turned poison-based assassin. A clever good man and good dad.
Lovelace, Lexmechanic in training turned Medicae. Everything is crochet if you really think about it. Sweet, strange, deft, occasionally quite lost.
Franziska, Heretek turned inquisition asset. Artifact hunter from a strange, far-away knight world. Brusque in a 'its not me, it's you' sort of way.
Spica, Scion of a Navigator house and inquisitional asset. Strangely streetsmart and with good reason, but you would never know it at first glance. Also a Medicae.
Phantine, Dogmatic Ministorum librarian, turned zealot inquisitorial soldier. Always ready with a prayer, scholarly reference, or Chainsword.
Thorne, washed out Interrogator, addict, and psyker, although you might not know that last part by looking at him. Fiendishly intelligent much to his own detriment.
Stark Messingherz, [more info]
Main Stage
For action happening that's central to the plot
Stage Right
For concurrent side-conversations and shenanigans happening at the same time as the plot
Intermission
For roleplay related things that are out of time with the current plot, or creative works related to the game
Getting Started
Info for joining the game and creating your character
Point me towards anything you don't mind me putting here!