Haarlock's Legacy

In the grim darkness of the 41st millenium, there is a Dark Heresy play-by-post on Discord. If you are here you are probably in it. Below you can find resources to get started, get up to date, or plan your next moves.

State of Affairs

[ VIEW ON DISCORD ]

Scene 3 : It Always Rains on Sinophia

Arriving at Sinophia Magna, the acolytes converge to sharpen their knives and plan where to make the first cut.


CURRENT GOALS

  • Keep heresy from festering on this forgotten husk of an Imperial World

  • Get to the bottom of these 'abnormal' murders

  • Compare notes with embedded Inquisition assets on-world


THAT WHAT HELPS

  • Evidence to aid you in the investigation (see below, or to the side, platform depending)

  • An Arbitrator Adjutant Fihad Constantine is on world and eager to help


THAT WHAT HINDERS

  • This world is a blockaded backwater, a starved beast that will bite any hand that draws near. Take care with yours.

  • It just never stops fucking raining

Game Overview

This is a play-by-post of Dark Heresy exploring the incredible Haarlock's Legacy trilogy. Written by Alan Bligh and John French, the scenario explores many of the old ghosts and horrors lying in wait at the very foundations of the Calixis sector. It's also all but outwardly stated that the material in the adventure will be at the core of the upcoming Owlcat game.If you're on the discord and you want to join, just give Kaiser a shout.

  • Current XP is 4,300

  • A bonus 100 XP can be earned through a creative work of any kind that establishes what your character was up to at the beginning of their entrance into the campaign

  • A bonus 50 XP can be earned each scene for a dialogue aside or join creative work with another player (This can only be earned once, but you're welcome to do multiple!)

  • Everything within the FFG rulebooks is free-game in terms of material. For more detail on character creation - reach out to Kaiser.

House Rules

Overall, I tend to run games that reward creativity and helping fellow players tell their stories and enjoy the campaign. With that in mind, my rules are mostly technical.

  • Unnatural Characteristics simply add a +10 on top to a stat per rank, rather than DoS for successful tests

  • You may exchange one aptitude at the end of an arch to represent character growth, but you need to produce some kind of creative work that supports this new change in direction!

Cast

Reference

  • Rulebook List and Links

  • Main Stage
    For action happening that's central to the plot

  • Stage Right
    For concurrent side-conversations and shenanigans happening at the same time as the plot

  • Intermission
    For roleplay related things that are out of time with the current plot, or creative works related to the game

  • Getting Started
    Info for joining the game and creating your character

The Gallery

Point me towards anything you don't mind me putting here!